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Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Gameplay mechanics in Jazz are very similar to Zool's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Episodes are tied by a single storyline usually progressing after each episode is finished. The final level of every episode features a boss that the player must deal with in order to complete the level. Each episode has three planets (worlds), with every planet itself consisting of two levels (some planets have an additional secret level). The initial game is divided into six episodes (with three more episodes added subsequently see releases section).
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